class PlayerVO implements IPool {
	public constructor() {

	}

	public id: number;

	public name: string;

	public bg_id: string;
	/**皮肤*/
	public skinvo: SkinVO;
	/**刀*/
	public knife_num: number = 0;
	/**周期循环半径范围*/
	public circleRadius: number;
	/**半径范围*/
	public radius: number;
	/**吃：半径*/
	public eatRadius: number;
	/** 离圆心的距离 */
	public dis_from_circle: number ;
	/**转弯速度*/
	public turn_speed: number;
	/**移动速度*/
	public move_speed: number;
	/**方向*/
	public direction: number = 0;
	/**右摇杆的方向 */
	public Rightdirection: number = 0;
	/**是否防御*/
	public isdefence: boolean;


	public clear() {
		this.skinvo = null;
	}

	public reset() {
		this.skinvo = null;
	}

	public destroy() {

	}
}

window['PlayerVO'] = PlayerVO;